![]() The cycle of taking these behemoths down, crafting them into upgraded, fashionable armor, and using that to take on more ferocious beasts never gets old. Each one also has mannerisms and tells that indicate the monster’s next attack and learning these helps immensely with tougher encounters. Each encounter feels like the hunter engaging with a ferocious beast that wants nothing more than to turn the hunter into its next meal. Capcom paid incredible attention to how they are rendered, as well as how they move and act. Once again, the monsters are a big reason why. The lineup helps keep things entertaining throughout the experience despite the current lack of an interesting end game system, or final encounters.Īt the center of it all, the combat system shines. Hunters will face off against classic monsters such as Diablos and Rathalos, relatively fresh entrants from World such as Pukei-Pukei and Anjanath, and newcomers such as the lumbering behemoth, Tetranadon, and the particularly aggressive Magnamalo. Monster Hunter Rise not only features more monsters than previous titles, but pulls from each of the major entries in the franchise while adding over a dozen new ones. Given that Monster Hunter games focus on slaying the titular creatures, variety plays a key role. Thankfully, these can be decreased or turned off in the settings. It can be grating as they often state, in unison, obvious actions the monster takes. ![]() A new addition in Rise, the characters often yell out at various times, such as when a monster prepares a devastating attack. The only detraction tends to be the incessant chatter from the hunters themselves. These audible cues feel very well done and really draw the player into the experience. The sounds of the monsters and weapons during the fight help inform the player when chaos breaks out. These songs change to an appropriate battle track once a fight ensues, with some monsters having their very own selection. While exploring the lands, beautiful background music complements the experience. The soothing songs in town help to enhance the relaxing environment with great Japanese vocals. The sound design holds up its end as well. Nature entwines with man-made structures to create a welcoming home every hunter looks forward to returning to.Ī new canine partner will help you take down your foes. The design for the town of Kamura takes inspiration from Japanese architecture, with great attention to detail. The Khezu weapons in particular look like the stuff found in nightmares. They range from zany to downright terrifying. Each of the fourteen weapons has well over a dozen distinct designs which are taken from classic games as well as new entries. Returning RPGamers will enjoy that Capcom did a better job with weapon designs this time around. ![]() More importantly, it maintains a steady framerate even while there are numerous players, monsters, pets, and animation effects all going off at the same time. While not comparable with Monster Hunter: World, this new title looks quite impressive on the Nintendo Switch. The large environments have plenty of details and moving elements. Graphically, Monster Hunter Rise utilizes Capcom’s RE Engine to great effect. However, they do have the option of joining up with three other players, in addition to hunting solo with a couple of animal hunting buddies (palamutes and palicos). As Kamura’s only active, licensed hunter of monsters, players are tasked with taking point in stemming the upcoming tide of ferocious beasts. Since then, everyone has been working hard to prepare for the next attack. Every so often, monsters rampage through the area, with the last attack nearly wiping out the town. In this iteration of the Monster Hunter franchise, RPGamers take up the role of a hunter who lives in the village of Kamura. While a few missed opportunities exist, Monster Hunter Rise does a fine job of achieving both goals with a great co-op experience that moves the franchise forward. Created by the latter team, Monster Hunter Rise seeks to appease fans of the more classic on-the-go experience while also pleasing newer hunters who fell in love with 2018’s Monster Hunter: World. While one focuses on the next main-console release, the other team develops handheld titles. Many RPGamers do not know that Capcom has two teams that work on Monster Hunter games. ![]()
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